Blog's gone 'live' - not that that necessarily means i'll keep it up to date. I've stuck a thing or two up, and am *shocked* to see that the number of people downloading my AI fix has gone into
double figures! Ah, shut up...
I'm busy modding at the moment, have put my big project on hold, having got all that NPC lag compensation working, and am working with a Canadian chap on a HL2 remake of the old Quake 2 action RPG,
Vortex. I've made a damn nice interface for coding in special abilites, if I do say so myself. And no, you don't get to see it. Bugger off!